Re: PFENG_MATRIX_SCALE_XYZ -- how ?

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From: Yair Kurzion (yair++at++polygon.engr.sgi.com)
Date: 04/16/2001 14:40:11


Hello There !

see the program at the bottom. I think it does what you want.
It's a modified version of pguide/libpf/C++/fcs_engine.C

-yair

> I want to use a pfEngine to scale some object. I use a pfFCS for the
> object. I can't find any examples about this aspect, as with
> PFENG_MATRIX_TRANS for example, you can easily set everything like this:
>
> pfVec3 *trans;
>
> trans = (pfVec3 *)flame_bottom_flux_s->getWritableData();
>
> trans->vec[PF_Z] = amount;// * (1.0f-weight*s);
> trans->vec[PF_Y] = 1.0f;
> trans->vec[PF_X] = 1.0f;
>
> flame_bottom_flux_s->writeComplete();
>
> but apparently i can't use the PF_Z, PF_X and PF_Y to scale my object in
> the different dimensions ! I only get translations... I can't find the
> equivalent names for the scaling ! Do they exist ? Or how can I scale my
> object in some other way ?

------------------------------------------------------------------------------

//
// Copyright 1997, Silicon Graphics, Inc.
// ALL RIGHTS RESERVED
//
// This source code ("Source Code") was originally derived from a
// code base owned by Silicon Graphics, Inc. ("SGI")
//
// LICENSE: SGI grants the user ("Licensee") permission to reproduce,
// distribute, and create derivative works from this Source Code,
// provided that: (1) the user reproduces this entire notice within
// both source and binary format redistributions and any accompanying
// materials such as documentation in printed or electronic format;
// (2) the Source Code is not to be used, or ported or modified for
// use, except in conjunction with OpenGL Performer; and (3) the
// names of Silicon Graphics, Inc. and SGI may not be used in any
// advertising or publicity relating to the Source Code without the
// prior written permission of SGI. No further license or permission
// may be inferred or deemed or construed to exist with regard to the
// Source Code or the code base of which it forms a part. All rights
// not expressly granted are reserved.
//
// This Source Code is provided to Licensee AS IS, without any
// warranty of any kind, either express, implied, or statutory,
// including, but not limited to, any warranty that the Source Code
// will conform to specifications, any implied warranties of
// merchantability, fitness for a particular purpose, and freedom
// from infringement, and any warranty that the documentation will
// conform to the program, or any warranty that the Source Code will
// be error free.
//
// IN NO EVENT WILL SGI BE LIABLE FOR ANY DAMAGES, INCLUDING, BUT NOT
// LIMITED TO DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES,
// ARISING OUT OF, RESULTING FROM, OR IN ANY WAY CONNECTED WITH THE
// SOURCE CODE, WHETHER OR NOT BASED UPON WARRANTY, CONTRACT, TORT OR
// OTHERWISE, WHETHER OR NOT INJURY WAS SUSTAINED BY PERSONS OR
// PROPERTY OR OTHERWISE, AND WHETHER OR NOT LOSS WAS SUSTAINED FROM,
// OR AROSE OUT OF USE OR RESULTS FROM USE OF, OR LACK OF ABILITY TO
// USE, THE SOURCE CODE.
//
// Contact information: Silicon Graphics, Inc.,
// 1600 Amphitheatre Pkwy, Mountain View, CA 94043,
// or: http://www.sgi.com
//
//
// fcs_engine.C: example of a simple pfFlux--pfEngine--pfFlux--pfFCS chain.
//
// $Revision: 1.5 $
// $Date: 2000/10/06 21:26:21 $
//

#include <stdlib.h>

#include <Performer/pf/pfChannel.h>
#include <Performer/pf/pfNode.h>
#include <Performer/pf/pfScene.h>
#include <Performer/pf/pfLightSource.h>
#include <Performer/pf/pfFCS.h>
#include <Performer/pf/pfGeode.h>
#include <Performer/pr/pfGeoSet.h>
#include <Performer/pr/pfGeoState.h>
#include <Performer/pr/pfLinMath.h>
#include <Performer/pr/pfFlux.h>
#include <Performer/pr/pfEngine.h>

#include <Performer/pfutil.h>
#include <Performer/pfdu.h>

//
// globals
//
pfFlux *flux_scale;

//
// local prototypes
//
static pfFCS *make_fcs(void);
static void scale_tri(void);

int
main(int argc, char *argv[])
{
    float t = 0.0f;

    // Initialize Performer
    pfInit();

    // Use multiprocessing mode
    pfMultiprocess(PFMP_APP_CULL_DRAW);

    // initiate multi-processing mode set in pfMultiprocess call
    // FORKs for Performer processes, CULL and DRAW, etc. happen here.
    //
    pfConfig();

    pfFCS *fcs = make_fcs();

    // Attach fcs to a new pfScene
    pfScene *scene = new pfScene;
    scene->addChild(fcs);

    // Configure and open GL window
    pfPipe *p = pfGetPipe(0);
    pfPipeWindow *pw = new pfPipeWindow(p);
    pw->setWinType(PFPWIN_TYPE_X);
    pw->setName("OpenGL Performer");
    pw->setOriginSize(0,0,500,500);
    pw->open();

    // Create and configure a pfChannel.
    pfChannel *chan = new pfChannel(p);
    chan->setScene(scene);
    chan->setFOV(45.0f, 0.0f);
    chan->setNearFar(1.0f, 10.0f);

    // Simulate for twenty seconds.
    while (t < 20.0f)
    {
        // scale the triangle
        scale_tri();

        // Go to sleep until next frame time.
        pfSync();

        // Initiate cull/draw for this frame.
        pfFrame();

        t = pfGetTime();
    }

    // Terminate parallel processes and exit
    pfExit();
    return 0;
}

static pfFCS *make_fcs(void)
{
    pfVec3 *coords;
    pfFCS *fcs;
    pfGeode *geode;
    pfGeoSet *gset;
    pfGeoState *gstate;
    pfEngine *matrix_engine;
    pfFlux *flux_matrix;
    float s, c;
    pfMatrix mat;

    coords = (pfVec3 *)pfMemory::malloc(sizeof(pfVec3) * 3, pfGetSharedArena());
    pfSinCos(30.0f, &s, &c);
    PFSET_VEC3(coords[0], 0.0f, 4.0f, 1.0f);
    PFSET_VEC3(coords[1], c, 4.0f, -s);
    PFSET_VEC3(coords[2], -c, 4.0f, -s);

    flux_matrix = new pfFlux(sizeof(pfMatrix), PFFLUX_DEFAULT_NUM_BUFFERS);
    mat.makeIdent();
    flux_matrix -> initData(&mat);

    flux_scale = new pfFlux(sizeof(pfVec3), PFFLUX_DEFAULT_NUM_BUFFERS);
    flux_scale->setMode(PFFLUX_PUSH, PF_ON);

    matrix_engine = new pfEngine(PFENG_MATRIX);
    matrix_engine->setSrc(PFENG_MATRIX_SCALE_XYZ, flux_scale, NULL, 0, 0, 0);
    matrix_engine->setDst(flux_matrix, NULL, 0, 0);

    gstate = new pfGeoState();
    gstate->setMode(PFSTATE_ENLIGHTING, PF_OFF);
    gstate->setMode(PFSTATE_ENTEXTURE, PF_OFF);
    gstate->setMode(PFSTATE_CULLFACE, PFCF_OFF);

    gset = new pfGeoSet();
    gset->setPrimType(PFGS_TRIS);
    gset->setNumPrims(1);
    gset->setAttr(PFGS_COORD3, PFGS_PER_VERTEX, coords, NULL);
    gset->setGState(gstate);

    geode = new pfGeode();
    geode->addGSet(gset);

    fcs = new pfFCS(flux_matrix);
    fcs->setMatType(PFMAT_ROT | PFMAT_TRANS | PFMAT_NONORTHO | PFMAT_MIRROR);
    fcs->addChild(geode);

    return fcs;
}

static void scale_tri(void)
{
    static float count = 0;
    pfVec3 *xyz_scale;
    float s;

    xyz_scale = (pfVec3 *)flux_scale->getWritableData();

    s = sin(count);

    xyz_scale->vec[PF_X] = 1.0f;
    xyz_scale->vec[PF_Y] = 1.0f;
    xyz_scale->vec[PF_Z] = s;

    flux_scale->writeComplete();

    count += 0.01;
}


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