From: Boris Mansencal (boris.mansencal++at++inria.fr)
Date: 04/11/2001 05:34:14
Mario Veraart wrote:
> Boris Mansencal wrote:
> > When default sorting is enabled during cull traversal,
> > are pre- and post- draw callbacks also sorted ? How ?
>
> The use of draw callbacks disables the sorting for all geometry below the callback.
> Performer doesn't know the state change that you perform in the callback.
> I think that all the geometry is just rendered in tree traversal order.
> If your top scene node has a draw callback it results that is no sorting.
>
>
Thank you.
Where can I find this in the doc ?
If the draw callback is not on the root node, but on a pfGeode of the scene graph,
in which display list are put the pfGeoSets of this pfGeode (the opaque or transparent
one) ?
Thanks again,
Boris.
>
>
> >
> > In which display list are they put (the opaque or transparent one) ?
-- Boris Mansencal INRIA Rocquencourt (France) - projet i3D http://www-rocq.inria.fr/i3d/
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