From: Gernot Ziegler (gz++at++lysator.liu.se)
Date: 04/04/2001 15:29:14
Have I understood it right that GL input handling is obsolete by now ?
I had a look at detail.C and a line said:
// Check the mouse and keyboard = only needed for GL input
// This is done after the draw becuase it can happen in parallel
// with the pipe finishing the rendering of the frame.
//
pfuCollectInput();
since I am using X input, I can skip that, right ?
Gosh, all this X input stuff is _really_ confusing ... I am used to GTK,
SDL and Java Swing programming, and this feels really low level for me -
if I hadn't the example files I wouldn't know where to start ...
*sigh*
Servus,
Gernot
PS:
detail.C mentions in
ProcessInputIO():
// XXX this is very important or else future keybd events
// will be lost !!!
//
pfevents->devCount[dev] = 0; // mark device done
break;
This code is never _even mentioned_ in the programming example in chapter
5 of the Getting Started guide !
*sigh 2*
Oh well, I should simply go to bed now - tomorrow is also a day ;)
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