From: Angus Dorbie (dorbie++at++sgi.com)
Date: 04/01/2001 10:16:08
ASD is really separate from cliptexture. While proper cliptexture is
hardware specific, ASD just makes clever use of the host based data
representation common to all OpenGL implementations and multiprocessing
(which is very good on SGI MP systems) to dynamically change the data
sent to the graphics pipe to be highly view dependent at the triangle
level. It should not therefore be tied to infinite Reality graphics
hardware. I don't know what the state of play on the Linux port of this
feature is though. Yair is the residend ASD guru.
Cheers,Angus.
> Laurent Lardinois wrote:
>
> i'm affraid that ASD are specifics to the Infinite Reality hardware
> (like cliptexturing).
> So i think you have to do another approach for displaying terrains on
> linux (quadtrees, ROAM, ...)
>
> look at : http://www.vterrain.org for some ideas
>
>
> Laurent Lardinois
> IT Consultant - DS Improve
> http://www.dsimprove.com
>
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