Re: subload...

New Message Reply Date view Thread view Subject view Author view

From: Laurent Lardinois (llardin++at++dsimprove.be)
Date: 04/01/2001 07:50:18


I don't recommend SUBLOAD on OpenGL systems

I've had many stability problems with subloads on IR / IR2 gfx cards
(specially when they were multipipes systems -> pipe crash).

For me the best and also linux portable way, is to

set your new texture, apply() and idle() the old ones ....

when you pre-load all your texture sequence you can also

load, set and idle to save some tex-memory and avoid trashing
your application when it starts.

and every strategies to idle unused textures are welcome.

This way i had a better behaviour with Onyx/Onyx2 systems
and this worked also on linux (i even used this system to fetch
512x512 and 1024x1024 textures with blending from disk with an
async process - it worked on Onyx and on linux) .

subloads were only usefull and stable on old IRIS gfx cards like the Reality Engine 1 and 2
(Crimsons and Onyx 1).

I hope it helps

Laurent Lardinois
IT Consultant - DS Improve
http://www.dsimprove.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Sun Apr 01 2001 - 07:52:30 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.