From: Laurent Lardinois (llardin++at++dsimprove.be)
Date: 03/31/2001 15:17:31
I think the best way is to export Max Files to ASCII ASE format
(standard 3dmax option since 3dmax 2 if i remember), then implement yourself
a performer loader from that ASE file (the syntax is relatively clean).
You can probably adapt the ASE parser you find in the new NVidia OpenGL SDK
http://www.nvidia.com/marketing/developer/devrel.nsf/oglFrame?OpenPage
I think its a more clean way than writing a plugin into max and design your own format.
Writing/Adapting an ASE parser fives you a more scalable and standard solution.
I hope it helps
Laurent Lardinois
IT Consultant - DS Improve
http://www.dsimprove.com
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