From: Stephane Jaeger (stephane.jaeger++at++imag.fr)
Date: 03/28/2001 04:01:10
Does anyone have a simple example of projective texturing using the
pfLightSource class node.
I couldn make it work - it just acts as a regular light source and I
dont know what I am doing wrong. I don t really get how I can set the
location, orientation and size of the projection. Do I have to apply
special transformation to the frustum object associated with the
pfLightSource ?
Thanks,
Stephane
This archive was generated by hypermail 2b29 : Wed Mar 28 2001 - 04:01:58 PST