Re: Onyx2 BaseReality Performance

New Message Reply Date view Thread view Subject view Author view

From: Hui Li (huili++at++mail.sc.cninfo.net)
Date: 03/15/2001 04:41:18




> RM from BAse reality systems have a fill rate performance around 85
> Mpixels/s (Tex/AA on).
>
> 3 x 1024 x 768 ++at++ 20 Hz , need 80 Mpixel/s so a depth complexity ( How many
> times each pixel is drawn) around 2 is the maximum you could expect, with
> a 2 RM configuration.

The scene I draw is an out window view of airport tower, most part of the screen draw only
once. but there are 30 small moving object on the screen.

>
> So yes you are near the max you coul have.
>
> ps: To be sure of the pixel limitation, try to reduce the 3 windows to see
> if there is any frame rate increase.

I'll check and report.
Thank You

>
>
> On Mar 14, 6:34pm, Hui Li wrote:
> > Subject: Onyx2 BaseReality Performance
> >
> > [ Attachment (text/plain): 853 bytes
> > Character set: gb2312
> > plain text
> > Encoded with "base64" ]
> >-- End of excerpt from Hui Li
>
>
>
> --
> Marc SIMON : SE Manager
> =======================================================
>
> Silicon Graphics France
> 21 Rue Albert Calmette
> Jouy-en-Josas 78350 FRANCE
> Tel (33) 1 34-88-80-00
> email : smarc++at++paris.sgi.com
>
> NB: Information in this message is SGI confidential. It is intended solely
> for the person(s) to whom it is addressed and may not be copied, used,
> disclosed or distributed to others without SGI consent. If you are not the
> intended recipient please will you notify me by email or telephone, delete
> the message from your system immediately and destroy any printed copies.
> Thank you.
>
>
> ++++++++++++++++++++++++++++ smarc++at++paris.sgi.com ****************************
>


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Thu Mar 15 2001 - 04:43:15 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.