pfLPointState callback

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From: Guy Premont (gpremont++at++silicon-worlds.fr)
Date: 03/08/2001 01:26:21


Hi all,

I'm having some trouble with pfLPointState. I'm drawing stars, and I do
my own size and attenuation calculation in a pre-callback. However, even
if the pre-callback is supposed to replace the standard calculation, it
doesn't! When I get inside the callback, the values I set at the last
frame are lost and are replaced with some standard calculations.

How could I tell Perfomer to stop doing its own calculation and let me
handle it?

Thanks,

Guy

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