From: Marc Erich Latoschik (marcl++at++TechFak.Uni-Bielefeld.DE)
Date: 02/14/2001 00:37:02
On Tue, Feb 13, 2001 at 10:24:28AM +0100, dre wrote:
> Has anyone made some scenes with articulated actors and has made some
> probes, like the crash test of the auto-facturers about the time the
> memory and the capabilty of process needed by this articulated actors?
> anyone can give me some reference about realtime virtual actors? not the
> intelegence just the movement like move some creatures made in softimage
> with a joystick, I think I saw something like what I'm saying in a tank
> simulator where there were some soldiers moving around the tank.
Hi dre,
yes we did. We ported an articulated figure to performer lately. But your
question is still underspecified ;). It really depends on the tasks you
are planning to incorporate into the figure. Is it plain forward
kinematics? Or do you need inverse stuff? And if so, are you dealing
with a sort of simplified sollution to the inverse problem (due
to geometric simplification...)? Is there any mesh-deformation going on?
Is there any collision detection running? (And which). ...
There are to many undetermined ones to give you a final answer. We are
still experimenting with the figure which does a lot of complicated
stuff on an 4node Onyx and it works well, but still, its early
work. If you have any specific question about it you might ask my
collegue skopp++at++techfak.uni-bielefeld.de for further information
(it is his baby :)...
regards
pfSync()
far>
>
> thx in advance
> dre
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--bye Marc
************************************************************************** Marc Erich Latoschik, AG-WBS, Technische Fakultaet, Universitaet Bielefeld Universitaetsstrasse 25, PO 100 131, 33501 Bielefeld Room M4-122 Tel: (0521) 106 2919, Fax: (0521) 106 2962, marcl++at++techfak.uni-bielefeld.de http://www.TechFak.Uni-Bielefeld.DE/techfak/persons/marcl/
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