Projected texture in performer

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From: Siedle, Pete (P.Siedle++at++tees.ac.uk)
Date: 02/05/2001 08:39:10


Hi Performers

I'm looking at trying to do some lighting effects using lightmap texture
projection.
I've seen some of the openGL examples (and some examples using Performer)
and think I've managed to get the general idea of what's required.

All the examples I've seen generate the geom in the app and apply textures
at this point, which seems fairly straight forward (in the 'simple' examples
anyway :o) .
However, does anyone know if it's possible to project a texture onto a
database / objects that have used a loader to 'create' the geom in the app;
ie, flt file loaded into app.
So I need to multipass render:

1. render the scene with textures as setup in the flt file,
2. render the flt geom with projected texture,
3. blending the 2 together and display.
4. goto 1.

If it's possible to achieve 2. above, could anyone point me towards any
url's / provide any hints!

Thanks in advance

Pete

 -------------------------------------------
 Peter Siedle

 +44(0)1642 tel: 384304 - fax: 384310

 p.siedle++at++tees.ac.uk - http://vr.tees.ac.uk
 --------------------------------------------


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