From: Allan Schaffer (allan++at++sgi.com)
Date: 01/25/2001 10:47:26
On Jan 25, 5:47pm, Peter Oslej wrote:
> Is it possible to store the pfList of pfTextures to pfbFile ?
> I am writing utility for converting tiles of terrains
> to pfb format for dynamic loading , and I am looking for the way
> how to save info ( or whole texture) about all textures in terrain to be
> preloaded
> on init phase into main memory and RMs.
Yes, here's the mode you'll want to take a look at for storing them
(from 'man pfb'), then pfuDownloadTexList to pre-load.
[...]
pfdConverterMode_pfb, pfdGetConverterMode_pfb,
pfdConverterAttr_pfb, pfdGetConverterAttr_pfb, pfdConverterVal_pfb
and pfdGetConverterVal_pfb allow the user to access and alter the
modes, attributes and values of the pfb loader/storer. The pfb
converter modes are:
[...]
PFPFB_SAVE_TEXTURE_IMAGE
By default texture images are not saved in pfb files if the
name of the file names an image file. Setting this mode to
PF_ON forces the texture image to be saved.
Allan
-- Allan Schaffer allan++at++sgi.com Silicon Graphics http://reality.sgi.com/allan
This archive was generated by hypermail 2b29 : Thu Jan 25 2001 - 10:50:20 PST