Re: Z buffer

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From: Brian Furtaw (brian++at++sgi.com)
Date: 01/25/2001 06:42:07


Harry a better solution might be to use a pfLayer node to attach the
road to the terrain this will ensure your road gets rendered properly.
Make the terrain geometry the base child of your pfLayer node.

Brian

Harry Overs wrote:
>
> Quick newby question:
> How easy is it to increase the number of Z buffer bitplanes used in my
> performer(2.3) app running on Linux (RH6.1) ?
>
> I am having trouble with roads flickering on my terrain, and have been told
> that increasing Z buffer can help. Thanks
>
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