motion platform

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From: Keith Parkins (kparkins++at++cs.rochester.edu)
Date: 01/08/2001 08:39:30


Hello,

I apologize if this quesion is off-topic, but since many of the performer
developers are involved with motion simluators, I thought that you all may
be able to point me in the right direction. We are currently using a
motion platform to generate vestibular stimulation in our performer world
so that our test subjects don't have motion sickness problems and to make
the world more realistic. The API for the motion platform is rather
primitive, and we can't seem to come up with realistic acceleration models
for our car. I was wondering if anyone knew of articles that discussed
linear/tip-tilt/washout algorithms for generating realistic acceleration
models on motion platforms.

Thanks!
Keith

Keith Parkins U of R Computer Science
kparkins++at++cs.rochester.edu Computer Science Building, Room 606
(716)275-1118


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