From: Larry E. Ramey (ramey++at++vrco.com)
Date: 01/04/2001 09:41:22
I suspect this is impossible as I want to do it, but I'll give it a
swing anyway.
Imagine two windows. 4 viewports. (OK, It's a CAVE)
I know how to take a dump from the walls of the cave (since they are
simply the framebuffer)
What if I want a rgb file that is NOT co-planer with the FrameBuffer?
Call the FrameBuffer normal := fn
My Plane := mp
if (fn == mp){
imageout = glReadPixels(); // it is a LITTLE more complicated than
this, but not much.
}
else{
?
?
?
}
Is there some way to use the texture matrix to fool the computer into
thinking that mp=fn? I mean apply a reverse projection of something, so
the plane that I wish to make an image of, is magically lined up with
the framebuffer?
-- "At the sickbed of Cuchulainn, we'll kneel and say a prayer" -Pogues Larry E. Ramey ramey++at++vrco.com
This archive was generated by hypermail 2b29 : Thu Jan 04 2001 - 09:39:30 PST