From: Don Burns (don_burns++at++peru.engr.sgi.com)
Date: 12/20/2000 08:15:06
Use a draw callback. see pfNode::setTravFuncs. There may be performance
penalties for using draw callbacks (state sorting, for example).
-don
On Dec 20, 2:36pm, Julien wrote:
> Subject: Disable Depth writting
> Hi,
>
> I need to disable the modifications of the depth buffer made by a
> specific
> pfNode. What I want is not to disable depth buffer test, but I want that
> my
> pfNode don't modify the depth buffer.
> In OpenGL, it is possible with the glDepthMask command...
> but in Performer, how can I do that, only for one pfNode in the scene ?
>
> Thanks,
> Julien.
> --
> ______________________________ _______________________________
> Julien ROGER | Institut Image / ENSAM
> Tel: +33 (0) 385.424.350 | http://www.ai.cluny.ensam.fr
> -----------------------------------------------------------------------
> List Archives, FAQ, FTP: http://www.sgi.com/software/performer/
> Open Development Project: http://oss.sgi.com/projects/performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
>-- End of excerpt from Julien
This archive was generated by hypermail 2b29 : Wed Dec 20 2000 - 08:15:12 PST