From: Julien (roger++at++ai.cluny.ensam.fr)
Date: 12/20/2000 05:36:35
Hi,
I need to disable the modifications of the depth buffer made by a
specific
pfNode. What I want is not to disable depth buffer test, but I want that
my
pfNode don't modify the depth buffer.
In OpenGL, it is possible with the glDepthMask command...
but in Performer, how can I do that, only for one pfNode in the scene ?
Thanks,
Julien.
--
______________________________ _______________________________
Julien ROGER | Institut Image / ENSAM
Tel: +33 (0) 385.424.350 | http://www.ai.cluny.ensam.fr
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