Re: depth buffer problem

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From: c937161++at++student.dtu.dk
Date: 12/19/2000 05:55:01


Hi Mark,

You should give pfLayer a try.

Regards,
Hans

On Tue, 19 Dec 2000, Mark Evans wrote:

> I have 2 geometry files in a scene. Each geometry file
> is a rectangle in the XY plane. One is bigger than the
> other. The smaller rectangle is 0.1 m higher than the
> bigger one. Clearly the Z buffer for my machine does
> NOT have enough resolution, as I sometimes see the big
> rectangle where the smaller one should be.
> Is there a way to force drawing the smaller rectangle
> over the bigger one? Disabling depth buffer testing
> for the smaller rectangle is out of question, as the
> scene is very complex and I have no control over the
> order in which the 2 rectangles are located in the
> Performer graph.
>
>
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--
Hans Palbøl


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