depth buffer problem

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From: Mark Evans (mrrevans++at++yahoo.com)
Date: 12/19/2000 05:25:47


I have 2 geometry files in a scene. Each geometry file
is a rectangle in the XY plane. One is bigger than the
other. The smaller rectangle is 0.1 m higher than the
bigger one. Clearly the Z buffer for my machine does
NOT have enough resolution, as I sometimes see the big
rectangle where the smaller one should be.
Is there a way to force drawing the smaller rectangle
over the bigger one? Disabling depth buffer testing
for the smaller rectangle is out of question, as the
scene is very complex and I have no control over the
order in which the 2 rectangles are located in the
Performer graph.

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