RE: polygon reducer

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From: Lee Willis (lee-willis++at++home.com)
Date: 12/18/2000 11:56:23


Marcin has given you references to mesh simplifiers.

If you do really want a _polygon_ simplifier, search the web for the
Douglas/Peucker polyline/polygon reduction algorithm.

        Lee Willis

> -----Original Message-----
> From: Marcin Romaszewicz [mailto:marcin++at++asmodean.engr.sgi.com]
> Sent: Monday, December 18, 2000 11:32 AM
> To: Christopher Lindinger
> Cc: info-performer++at++sgi.com
> Subject: Re: polygon reducer
>
>
>
> Try looking around the web and in research publications for papers on mesh
> simplification. Several papers come to mind:
>
> - William Schroeder, Jonathan Zarge, and William Lorensen. Decimation of
> triangle meshes. SIGGRAPH 1992 Proceedings
>
> - Larry Schumaker. Computing optimal triangulations using simulated
> annealing. Computer-Aided Geometric Design, 10(3-4):329-345, August 1993
>
> - Hoppe, Derose, Duchamp, McDonald and Stuetzle. Mesh Optimization.
> SIGGRAPH 1993 Proceedings
>
> - Hughes Hoppe. Progressive Meshes. SIGGRAPH 1996 Proceedings
>
> - There's a section about it in Hughes Hoppe's thesis:
> http://www.research.microsoft.com/~hoppe/thesis/thesis.html
>
> -- Marcin
>
> On Mon, 18 Dec 2000, Christopher Lindinger wrote:
>
> > hello, did any one of you ever programmed a polygon reducer for
> perfomer geosets?
> > or if not, may you can recommend resources on polygon reducing
> techniques?
> >
> > thanks
> > christopher
> >
> > ars electronica futurelab
> >
>
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