From: Yves GAUVIN (yves.gauvin++at++sncf.fr)
Date: 11/30/2000 00:38:31
Hello,
There is a blend between the material and the texture. For example, if
the specular color of your object is red, the reflect of a light will be
red; this color will be blended with the colors of the texture.
Alain GUIDON
Yves GAUVIN
French Railroad.
----- Message d'origine -----
De : <christopher.g.dorosky++at++lmco.com>
À : <info-performer++at++sgi.com>
Envoyé : mercredi 29 novembre 2000 19:21
Objet : Materials with textured objects.
I read the descriptions in the OpenGL book about specular color and
shininess, etc. I understand that for colored objects. Is is possible to do
anything useful with the material, if it is a textured object?
Does it depend on the texenv settings?
Thanks.
Christopher Dorosky
Lead Electronic Systems Engineer - Real Time Simulation
Lockheed Martin Missiles and Fire Control - Dallas
christopher.g.dorosky++at++lmco.com
972-603-2349
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