Channel Bins and Clip Texture.

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From: phowe++at++csc.com.au
Date: 11/14/2000 16:15:26


Hi,

I'm continuing to have problems using channel bins. This time the problem
is affecting our cliptextured geometry. What is happening is when we
change the order of the OPAQUE bin so it is not the first bin drawn,
the cliptextured geometry close to the eye is using a much lower resolution
texture. We believe the problem may be associated with the fact that we
are using PFN_CULL_SORT_CONTAINED mode on pfNodes togethor
with preCull functions to set cliptexture parameters. I don't understand
what the problem with this may be though. I'm also curious to know what
the sortType PFSORT_QUICK does, which appears to be the sortType
of the OPAQUE BIN, it does not appear in the man pages on our system.
I'm not really expecting an answer, but I shall remain hopefully for any
assistance.

Thanks for any help.

Peter Howe.


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