tri poly mesh

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From: K. Chugh (chugh++at++buffalo.edu)
Date: 10/19/2000 09:27:39


hi everyone- i have a set of points and verticex indices that i am using
in an OpenGL app- i'm basically walking the list and drawing triangles.
i want to convert that to a performer scene. 2 questions - 1) can i
convert the triangles to a triangle strip easily- i read something about
optimizer doing this. 2) how do i construct the scene graph- what kind
of node is used for a triangle strip?

thanks,
kevin


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