OpenGL texture problems

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From: Alan Freeman (alan_freemann++at++hotmail.com)
Date: 10/05/2000 08:19:17


Hi Performers

I'm writing a performer app that renders a scene. then uses glReadPixels to
grab what is in a section of the framebuffer, into a section memory I'm
allocation specificaly.
I then try to draw a quad over another section of the channel (using OpenGL
calls) using the data I got from glReadPixels as a texture.

It all works fine, except the texture I read from the framebuffer gets
applied to one of the textures in the performer app (I'm using Performer
town, and one of the tree textures gets replaced..)

Any idea as to how I should stop the texture getting back into the performer
rendering???

cheers

Alan
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