From: Erik Brisson (ebrisson++at++tonka.bu.edu)
Date: 10/02/2000 20:06:50
> Bad things might happen. Calls made in the app are not performed
> immediately in the graphics system.
>
> You may not have an OpenGL texture handle in the draw yet or the tex
> image may clobber the useful graphics data you want to download in the
> draw.
Hi Angus,
Thank you for telling me the specific problems that may arise.
I was also worried about things like buffer overruns which could cause
bad failures, and also possible deadlocks from competition for locks.
In any case, it sounds like a bad idea.
Thanks again,
Erik
>
> Cheers,Angus.
>
> Erik Brisson wrote:
> >
> > Hi pfFolks,
> >
> > I have an app in which I want to call pfTexImage from the APP process and
> > pfLoadTex in the DRAW process. If I let these happen at the same time
> > (i.e. not between the pfSync and pfFrame) what, if any, bad things might
> > happen?
> >
> > Thank you,
> > Erik
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