From: Hans Peter Palboel (proj53++at++imm.dtu.dk)
Date: 10/02/2000 02:42:35
Hi
I've run into a problem with my Performer app. It was developed and run
on uniprocessor machines, but now I need it to run on (and utilize)
multiprocessor machines.
The problem is that when the DRAW process is forked my OpenGL
initialization is performed in the APP process. Ok, so I need to do the
init once and in the DRAW process. A search of the archives suggested
the pipewindow init callback, but that is not working (and wouldn't that
do the init for each pipewindow?).
I could call my init functions on the first draw traversal, but that
would add a test for each frame to render.
So where and how should I call the OpenGL init funcs.
Regards,
Hans
This archive was generated by hypermail 2b29 : Mon Oct 02 2000 - 02:42:44 PDT