Multiprocess init

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From: Hans Peter Palboel (proj53++at++imm.dtu.dk)
Date: 10/02/2000 02:42:35


Hi

I've run into a problem with my Performer app. It was developed and run
on uniprocessor machines, but now I need it to run on (and utilize)
multiprocessor machines.

The problem is that when the DRAW process is forked my OpenGL
initialization is performed in the APP process. Ok, so I need to do the
init once and in the DRAW process. A search of the archives suggested
the pipewindow init callback, but that is not working (and wouldn't that
do the init for each pipewindow?).

I could call my init functions on the first draw traversal, but that
would add a test for each frame to render.

So where and how should I call the OpenGL init funcs.

Regards,
Hans


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