From: Angus Dorbie (dorbie++at++sgi.com)
Date: 09/27/2000 05:45:43
There's an example of doing exactly this to build a 3D texture in the
"Bumplogo" section of my web page:
Devrim Erdem wrote:
>
> > pfUsers,
> > I'm looking to load many textures and I'm wondering if there's something I
> > can use like auxDIBImageLoad that I've seen used so often in OpenGL programs
> > to read or write texture data from a specified file to or from an array.
>
> It is comfortable to use a pfTexture object to load textures. Later on you can
> download them to hardware in draw process if you wish to do opengl.
>
> >
> > Curt
> > hesher++at++cs.fsu.edu
> > -----------------------------------------------------------------------
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> --
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>
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