Re: Dynamic Scene loading

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From: Brian Furtaw (brian++at++sgi.com)
Date: 09/14/2000 06:56:06


Dimi, The most efficient way to dynamically load parts of the scenegraph
is to setup a DBase process. Take a look at the example code in
/usr/share/Performer/src/pguide/libpf/C/page.c its a good starting
point.

Brian

Dimi wrote:
>
> Hi,
> I would like to load parts of the scene graph at run time.
> For that I create a pfGroup and load the scene graph at run time and append it ti
> the group.
> To load a different scene graph I would like to delete the current child of
> pfgrup and then load/add the
> new one.
> For now to unload the loaded child I just use a pfGroup->removechild(child).
> 1) Does this function delete all the nodes, what happens with the textures that
> are loaded in texture memory?
> 2) Is there a function which returns how much texture memory is free on the
> graphics card?
>
> Thanks in advance
> Dimi
>
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Brian Furtaw (brian++at++sgi.com) Graphics Guru Office:(301)572-3293 Fax: (603)250-0370 12200-G Plum Orchard Drive OpenGL/Performer/OpenInventor/ImageVision Silver Spring, Maryland 20904 Volumizer/Optimizer/React/PCI Device Drivers


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