[Fwd: Dynamic Scene loading]

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From: Dimi (christop++at++fhw.gr)
Date: 09/14/2000 04:16:25


> Hi,
> I would like to load parts of the scene graph at run time.
> For that I create a pfGroup and load the scene graph at run time and append it ti
> the group.
> To load a different scene graph I would like to delete the current child of
> pfgrup and then load/add the
> new one.
> For now to unload the loaded child I just use a pfGroup->removechild(child).
> 1) Does this function delete all the nodes, what happens with the textures that
> are loaded in texture memory?
> 2) Is there a function which returns how much texture memory is free on the
> graphics card?
>
> Thanks in advance
> Dimi


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