Dynamic Scene loading

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From: Dimi (christop++at++fhw.gr)
Date: 09/14/2000 03:54:25


Hi,
I would like to load parts of the scene graph at run time.
For that I create a pfGroup and load the scene graph at run time and append it ti
the group.
To load a different scene graph I would like to delete the current child of
pfgrup and then load/add the
new one.
For now to unload the loaded child I just use a pfGroup->removechild(child).
1) Does this function delete all the nodes, what happens with the textures that
are loaded in texture memory?
2) Is there a function which returns how much texture memory is free on the
graphics card?

Thanks in advance
Dimi


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