From: Tomlinson, Gordon (GORDON.TOMLINSON++at++ca.com)
Date: 09/12/2000 05:45:21
Hi
Your first problem would be that Performer does not
read bitmaps I presume you mean .bmp, Performer only
reads in SGI image formats RGB, RGBA, INT, INTA
You could also try going through a different
database format, e.g. Openflight the most common used
database format for Performer. There are quite a few
converters that will go from lightwave to Openflight,
Polytrans is a reasonable on from www.okino.com
Gordon
-----Original Message-----
From: Mark Gill [mailto:Mark.Gill++at++usm.edu]
Sent: Monday, September 11, 2000 3:55 PM
To: info-performer++at++sgi.com
Subject: Geometry and textures
I'm sorry to ask such a basic question, but I'm having a difficult time
finding the basic information I need. [Even the performer guides seem to
change topics, just when they're getting into the information I'm looking
for].
If I create some geometry in a modeling application (such as ligthwave) and
convert it .lwo->.3ds->.iv so that Performer is able to load it reliably,
should it retain what material textures I create for it in lightwave? My
objects have been retaining the basic material properties that I create for
them, but the bitmap images associtate with the textures are not coming
through.
I've been trying to find some code (pftexture etc) to re-create the
materials for my objects but have had little luck finding a refernce that is
basic enough, and comprehensive enough to be useful.
Mark Gill Visualization Researcher
CHL Stennis Space Center
Mark.Gill++at++usm.edu
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Gordon.
_________________________________________________________________
Gordon Tomlinson
Senior Software Engineer
Visualization Engineering
MultiGen-Paradigm Inc
"a Computer Associates Company"
Suite 400, 14900 Landmark Blvd Dallas Texas 75240 USA
Tel: 972 960 2301 ext 309 Fax: 972 960 9049
Email: gordon.tomlinson++at++cai.com <mailto:gordon.tomlinson++at++cai.com>
______________________________________________________________
'Smoke me a kipper, I'll be back before breakfast'
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NOTE:
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