Geometry and textures

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From: Mark Gill (Mark.Gill++at++usm.edu)
Date: 09/11/2000 13:54:48


I'm sorry to ask such a basic question, but I'm having a difficult time
finding the basic information I need. [Even the performer guides seem to
change topics, just when they're getting into the information I'm looking
for].

If I create some geometry in a modeling application (such as ligthwave) and
convert it .lwo->.3ds->.iv so that Performer is able to load it reliably,
should it retain what material textures I create for it in lightwave? My
objects have been retaining the basic material properties that I create for
them, but the bitmap images associtate with the textures are not coming
through.

I've been trying to find some code (pftexture etc) to re-create the
materials for my objects but have had little luck finding a refernce that is
basic enough, and comprehensive enough to be useful.

Mark Gill Visualization Researcher
CHL Stennis Space Center
Mark.Gill++at++usm.edu
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