material lighting with PFB

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From: Princess-Interactive++at++t-online.de
Date: 08/30/2000 08:47:50


Hi performers

I wrote an application where I can read cosmo 3D scene graphs and transform them into PFB (Performer Binary) scene graphs. Everything work fine except the material lighting seems to be buggy. Some parts of the model are dark. However the Geometry shown in Perfly is correct.

Any ideas how to solve the problem.

Regards

Noury Sabeur
SentAX(R) development team
____________________________________________
Princess Interactive (R)
 Software GmbH
Black und Decker Str. 1-3
65510 Idstein / Germany
Tel: +49 6126-990274
Fax: +49 6126-91131
E-Mail: noury++at++princess-interactive.com
http://www.princess-interactive.com
_____________________________________________

The makers of SentAX (R) and AutoRoad (R)
Software Tools for Vis Sim & Virtual Reality
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