From: Angus Dorbie (dorbie++at++sgi.com)
Date: 08/18/2000 03:34:33
This sounds like it's the default internal format of the texture which
is varying on that platform.
Try pfTexture::setFormat(PFTEX_INTERNAL_FORMAT, PFTEX_RGBA_8).
Cheers,Angus.
Olivier BILLARD wrote:
>
> could someone quickly give a pointer to solve this problem:
> I have the same code compiled in OGL and IGL.
> It uses rgb files as texture ( iv file format for the objects) and runs
> on O2
> the textures really looks better in the IGL version (smother) than the
> OGL.
> "it looks like the ogl versions works on 256 colors whent the igl is
> dealing with a million."
> A problem with several pf parameters ??
>
> --
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