From: Christopher Lindinger (christopher++at++fl.aec.at)
Date: 08/07/2000 12:18:56
Hello
I contruct a Mesh-GeoSet in my Performer Application. Also I make a per Vertex Color definition. But all time I see only the Flatshading of my Mesh. How is it possible to make a Smooth Shading (Gouraud)? I have set the PFGS_FLATSHADE to PF_OFF (gset) and the PFSTATE_SHADEMODEL explicit to PF_GOURAUD (gstate), but it does not work. Is there anything else I have to think about?
Thanks
Christopher
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