From: olivier Billard (obillard++at++free.fr)
Date: 07/22/2000 06:04:46
I ve used it in a VR performer based api.
one or two hands with flock of bird tracker and stereo in a helmet.
don't know for CAVE, but for performer it's nearly easy to deal with it.
you just may be annoyed with thumb kinematics and accuracy drift due to
temperature variations if not using the full package for tracking:
in my API a pc is connected to the devices and gives data to the onyx, so I
cannot deal with the full package (loder and animatics)
----- Original Message -----
From: Raymond de Vries <raymond++at++sara.nl>
To: <info-performer++at++sgi.com>
Sent: Tuesday, July 25, 2000 3:59 PM
Subject: CyberGlove, VirtualHand Suite & Performer
> Hi all,
>
> I am looking for any information about using 2 CyberGloves, VirtualHand
> Suite and Performer in one (CAVE) app. While looking for information at
> the Virtual Technologies site (makers of the CyberGlove) about the "Does
> VirtualHand support Performer?" I found the shortest answer ever: "Yes".
> No further information...
>
> So this brings me to you: do you have any experience with this
> combination? The VirtualHand toolkit has shown to do hand kinematics and
> rendering, provided that I use the 'standard' setup as descibed in the
> manual: a combination of glove and tracking sensor with the VirtualHand
> scene graph. However, since I want to use it in our CAVE I can't let
> VirtualHand control the tracking sensor directly (as it is already
> controlled by the CAVElib (until you tell me otherwise :-)))
>
> Ideally, I would like to build a Performer node from the data provided
> by the VirtualHand toolkit, and let the VirtualHand toolkit handle the
> kinematics. As I see it now this results in (roughly) 2 problems:
> - How do I tell the VirtualHand toolkit to construct a human hand (as
> they call it) without a tracking sensor, ie from only a glove?
> - How do I use the VirtualHand data to build a Performer node? One
> possibility seems to be to use the OpenGL display lists which are
> generated by VirtualHand toolkit. Or not?
>
> Thanks a lot
> Raymond
>
>
> Btw I am using VirtualHand Suite v1.0
>
>
> --
>
> Raymond W. de Vries
> VR Consultant/Programmer - CAVE / Highend Visualization
>
> SARA Computing Services Amsterdam
> The Netherlands
>
> r a y m o n d ++at++ s a r a . n l
> http://www.sara.nl/
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