From: Angus Dorbie (dorbie++at++sgi.com)
Date: 07/24/2000 13:09:07
If you want the source code go to the web page
and follow the link to the dev toolbox in the first paragraph.
Sorry for all the typos in the text of my tutorial, I'd update it if I
had easy ftp to my tutorial pages on the sgi site.
CHeers,Angus.
Brian Furtaw wrote:
>
> Christopher,
>
> Angus Dorbie did an example using billboarded trees doing just what you
> want to do. He has a pretty good discription of what you need to do at
> http://www.sgi.com/software/performer/brew/billboard.html. If you
> subscribe to the developers toolbox the code may be in there.
>
> Brian
>
> christopher.g.dorosky++at++lmco.com wrote:
> >
> > hi,
> >
> > I am attempting to use a large number of billboards in my scene. Each
> > billboard seems to get a post-cull (is this right?) callback that aligns it
> > to the eye point.
> >
> > Is it possible to quickly (from a real time point of view) disable this
> > callback, or enable it selectively?
> >
> > If I have 5000 billboards, I might want to set a limit of only 1000 to be
> > updated per frame.
> >
> > Does anybody have any suggestions?
> >
> > Chris
> >
> > Christopher Dorosky
> > Lead Electronic Systems Engineer - Real Time Simulation
> > Lockheed Martin Missiles and Fire Control - Dallas
> > christopher.g.dorosky++at++lmco.com
> > 972-603-2349
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>
> Brian Furtaw (brian++at++sgi.com)
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