Re: Antialiasing With GeForce

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From: GAUVIN Yves (yves.gauvin++at++sncf.fr)
Date: 07/24/2000 00:34:07


Angus Dorbie a écrit :
>
Hello

        It works fine with the 0.94 driver release.
You have to set:
__GL_ENABLE_FSAA=1
__GL_FSAA_QUALITY=2

__GL_ENABLE_FSAA must be anything except 0 and __GL_FSAA_QUALITY set the
method of antialiasing (must be 0, 1 or 2) see the readme on Nvidia's
site.

You have to set :
pfPWinOriginSize(pw, x_locate,y_locate, 800,600);

it works fine in 640 480 too.

In 1024 * 768 it works one or two times then you have to relaunch the
xserver :(, but this limitation is normal.

I have a geforce 2, you will need power to enable antialising.

Yves GAUVIN
french railroad.

PS : quake 3 works fine in 800 * 600 antialiased with a P II 400 and a
geforce 2 ;)

> I've seen this working here on an SGI 230 so it can & is being done.
>
> When the drivers get into the wild is another matter.
>
> Cheers,Angus.
>
> VSM wrote:
> >
> > Hi all,
> >
> > On Win98, it's possible to configure the GeForce with antialiasing for
> > OpenGL or DirectX
> > is it possible to have this, on Linux system ?
> >
> > Yoel
> >
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