Re: pfTexture slipping

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From: Angus Dorbie (dorbie++at++sgi.com)
Date: 07/17/2000 09:57:20


Are you using a texture matrix?

Cheers,Angus.

Alistair Seaton wrote:
>
> Hi,
>
> I am having a problem when Texturing a large object created from within
> Performer. The object consists of two geosets sharing the same geostate.
> I need the texture to be consistent across the two objects (i.e. they
> both share the share texgen plane). It is working most of the time, but
> unfortunately when moving around, the texture occasionally moves
> slightly by what appears to be half the width of the texture. This seems
> to be happening when one of the two geosets goes out of the field of
> view. Has anyone else experienced this or a similiar problem. Can I fix
> the texture origin so this doesn't happen? What determines the texture
> origin, is it conflicting between choosing one of the two geosets that
> share the geostate??
>
> I have tried lots of variations in geometry size and texture scaling but
> the problem still remains.
>
> I am using an Onyx2 IR.
>
> Thanks in advance
>
> Alistair Seaton
>
> mailto:alise++at++equipe.ltd.uk
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