pfTexture slipping

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From: Alistair Seaton (alise++at++equipe.ltd.uk)
Date: 07/17/2000 09:43:10


Hi,

I am having a problem when Texturing a large object created from within
Performer. The object consists of two geosets sharing the same geostate.
I need the texture to be consistent across the two objects (i.e. they
both share the share texgen plane). It is working most of the time, but
unfortunately when moving around, the texture occasionally moves
slightly by what appears to be half the width of the texture. This seems
to be happening when one of the two geosets goes out of the field of
view. Has anyone else experienced this or a similiar problem. Can I fix
the texture origin so this doesn't happen? What determines the texture
origin, is it conflicting between choosing one of the two geosets that
share the geostate??

I have tried lots of variations in geometry size and texture scaling but
the problem still remains.

I am using an Onyx2 IR.

Thanks in advance

Alistair Seaton

mailto:alise++at++equipe.ltd.uk


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