From: GAUVIN Yves (yves.gauvin++at++sncf.fr)
Date: 07/10/2000 00:17:57
I have the same problem and we have decided to try OPEN AL (linux).
Regards,
Yves GAUVIN
FRENCH RAILROAD.
"Corrie, Brian" a écrit :
> Hello all,
>
> I am in search of some "sound" advice for an immersive environment. I have
> little experience with sound other than using playaiff to play a sound clip
> for emphasis. We have a simulator that we are working on that requires an
> engine sound to change based on the RPM of a piece of machinery. It is
> likely that we will want to mix other machinery sounds into the system in
> the near future. During this phase of our project we want to keep it fairly
> simple and don't require spatialized sound. We just want to add a bit of
> realism in terms of ambient noise that is meaningful in the environment. We
> are interested in more sophistacted solutions in the future but for now
> something simple...
>
> Packages that I am aware of are the Vanilla Sound Server from NCSA. There
> was a "caveSound" library for IRIX that I saw a mention of from U Michigan a
> while ago, but I haven't had any luck tracking that down. Another obvious
> choice is to use an NT box and DirectX for the sound and have information
> passed to it from the simulation engine. We are looking at all of the above.
> Platforms of interest are IRIX, NT, or Linux. Does anyone have any advice on
> where to start. There is too much mediocre info out there on sound and not
> enough relevant stuff that I have been able to find thus far.
>
> Any pointers???
>
> Brian
>
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