Re: video as texture

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From: Satheesh Ganapathi Subramanian (gsat++at++evl.uic.edu)
Date: 07/07/2000 13:58:01


Hi Angus,

I was doing that in the original OpenGL version of my
program. But when I saw in the sample program that Performer was
supporting directing texture downloading from video, I thought I will try
to use that feature. Looks like I might have to go back to my original
version.

Thanks,
Satheesh

>The dmedial libraries do not work well multipipe with independent draw
>processes. The best approach is to read to memory and explicitly subload
>to texture in each draw. Even if the code did not hang, in our
>experience it would not work multipipe.
>
>Cheers,Angus.
>
>Satheesh Ganapathi Subramanian wrote:
>>
>> Hi
>>
>> I'm trying to create a video texture inside a CAVE program using performer
>> with DIVO. When I iniitialize the video texture (following the sample code
>> movietex.c in /usr/share/Performer/src/pguide/libpf/C ), the program seems
>> to wait indefinitely on the following statement:
>>
>> tex->setLoadVal(PFTEX_LOAD_VIDEO_VLSERVER, (void*) video->videoServer);
>> tex->setLoadVal(PFTEX_LOAD_VIDEO_VLPATH, (void*) video->videoPath);
>> tex->setLoadVal(PFTEX_LOAD_VIDEO_VLDRAIN, (void*) video->videoDrain);
>>
>> Can someone tell me where I might have gone wrong?
>>
>> Thanks
>> Satheesh
>>
>> -----------------------------------------------------------------------
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>
>--
>For Performer+OpenGL tutorials http://www.dorbie.com/
>
>"In the middle of difficulty lies opportunity."
> --Albert Einstein
>

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