Re: Light points

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From: Brian Furtaw (brian++at++sgi.com)
Date: 07/06/2000 09:26:09


Your lights are probably being culled by the far clipping plane. Modify
the distance using the setNearFar() method of your pfChannel. A word of
caution here though the near and far clipping planes control the
granularity of the zbuffer. Stretching the far clipping plane way out
will cause popping and flickering of distant objects an effect know as
zfighting.

Ultimately you may need to artificially offset your light points so that
they can be seen from the proper distance. Or you could draw them with
the zbuffer turned off after the framebuffer has been cleared.

Brian

Rob Body - HR Mardyn wrote:
>
> Hi everyone,
>
> I am using an ONYX RE2 and showing a maritime scene which contains light
> points representing the navigation lights of a ship. These lights should be
> seen for up to 5 miles. At present, I can only see these lights for just
> over 1 mile or approx. 2000m no matter what light size I try. This leads me
> to think that it may not ne added to the scene being drawn as it is too far
> away. Is there any way in which I can adjust the distance that lights are
> not drawn?
>
> Thanks in hope,
>
> Rob Body
>
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Brian Furtaw (brian++at++sgi.com) Graphics Guru Office:(301)572-3293 Fax: (603)250-0370 12200-G Plum Orchard Drive OpenGL/Performer/OpenInventor/ImageVision Silver Spring, Maryland 20904 Volumizer/Optimizer/React/PCI Device Drivers


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