Re: Convert raw 3D data into performer

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From: Dirk Reiners (reiners++at++igd.fhg.de)
Date: 06/29/2000 00:00:28


On Jun 28, 10:33am, Allan Schaffer wrote:
> Subject: Re: Convert raw 3D data into performer
> On Jun 26, 7:47am, Mattias Roupe wrote:
> > Does anyone know of any tools or code to convert a file of raw 3D
data (XYZ
> > coordinates separated by spaces) into Performer as triangle.
> >
> > The data has no grouping such as triangle stripsets/quadmeshes etc.
>
> I don't know of any tools for this but it's (very, very, very)
> easy to do in Performer. You'll need to:
...
> - et voila'.
>
>-- End of excerpt from Allan Schaffer

I might be wrong, it wasn't quite clear in the initial message, but it
sounded more like he HAS no ordering, just a big bunch of sample
points.

To get a (somewhat) usable model one has to reconstruct a surface that
uses the points. There are a bunch of algorithms and systems that do
that, the one I can remember off the top of my head is Hugues Hoppe's
PhD thesis 'Surface reconstruction from unorganized points' (available
from http://research.microsoft.com/~hoppe/, which is a good place to
start for all things geometric).

Hope it helps

        Dirk

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--
-- Dirk Reiners             reiners++at++igd.fhg.de, Dirk.Reiners++at++gmx.net 
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-- D-64283 Darmstadt                 All standard disclaimers apply. 
-- Truth is stranger than fiction because fiction has to make sense. 


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