tessellating quads (fwd)

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From: Jason Rappleye (rappleye++at++nexus.hwi.buffalo.edu)
Date: 06/25/2000 20:30:34


Hi,

I lied - they are polys, not quads. I don't know if that makes a
difference or not.

Sorry for the extra traffic.

Thanks,

Jason

--
Jason Rappleye
Research Programmer, UB Center for Computational Research
rappleye++at++ccr.buffalo.edu		rappleye++at++hwi.buffalo.edu
http://www.ccr.buffalo.edu/jason.htm

---------- Forwarded message ---------- Date: Sun, 25 Jun 2000 22:48:13 -0400 From: Jason Rappleye <rappleye++at++hwi.buffalo.edu> To: info-performer++at++sgi.com Subject: tessellating quads

Hi,

I have several pfb files containing quads. I want to tessellate them into triangles so that I can create triangle strips out of them. I wrote a program to traverse the scene graph and create the strips using pfdMeshGSet, but alas, it does not work, since all the primitives are quads.

Any ideas ?

Thanks,

Jason

-- Jason Rappleye Research Programmer, UB Center for Computational Research rappleye++at++ccr.buffalo.edu rappleye++at++hwi.buffalo.edu http://www.ccr.buffalo.edu/jason.htm


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