tessellating quads

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From: Jason Rappleye (rappleye++at++nexus.hwi.buffalo.edu)
Date: 06/25/2000 19:48:13


Hi,

I have several pfb files containing quads. I want to tessellate them into
triangles so that I can create triangle strips out of them. I wrote a
program to traverse the scene graph and create the strips using
pfdMeshGSet, but alas, it does not work, since all the primitives are
quads.

Any ideas ?

Thanks,

Jason

--
Jason Rappleye
Research Programmer, UB Center for Computational Research
rappleye++at++ccr.buffalo.edu		rappleye++at++hwi.buffalo.edu
http://www.ccr.buffalo.edu/jason.htm


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