Re: Mirror Effect

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From: Jason Rappleye (rappleye++at++barada.canisius.edu)
Date: 06/23/2000 08:30:34


Hi,

One of our local SEs was talking to me about the smoke & mirrors demo that
we have on our O2s. It does what appear to be real-time reflections. He
said the SGI employee wrote a paper on how this was done, but he never
managed to get me a copy of it.

SGI folks: is this available somewhere? Or can we get the author to
explain it?

Thanks,

Jason

On Fri, 23 Jun 2000, dimi christop wrote:

>
> Hi,
> I would like to develop a mirroring effect.
> I was thinking of capturing the image buffer of the pfChanel, and apply
> this image as
> a texture at real time. This would happen every frame.
> I started out by applying a pfTexture object on a quad, and then use
> pfTexture::subload to capture the screen buffer and
> change the texture on the object at once but it did not work.
> Does anyone know a different way of doing this.
>
> Thanks in advance
> Dimi
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--
Jason Rappleye                                  
Canisius College, Computer Science & Math major 
email: rappleyj++at++canisius.edu			rappleye++at++acm.org
"The woods are lovely, dark and deep, But I have promises to keep,
And lines to code before I sleep, And lines to code before I sleep"


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