Mirror Effect

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From: dimi christop (d_christop++at++hotmail.com)
Date: 06/23/2000 07:23:14


Hi,
I would like to develop a mirroring effect.
I was thinking of capturing the image buffer of the pfChanel, and apply
this image as
a texture at real time. This would happen every frame.
I started out by applying a pfTexture object on a quad, and then use
pfTexture::subload to capture the screen buffer and
change the texture on the object at once but it did not work.
Does anyone know a different way of doing this.

Thanks in advance
Dimi
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