environment mapping question

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From: Mhstar55++at++aol.com
Date: 06/13/2000 04:25:06


Hi,
 
I try to programm an environment mapping application.
Having difficulties on generating offline the environment channel views I got close to the sample of Angus.
 
Now my problem:
I couldn't find how to render the views offline (is this possible?).
So I generate the cube-image with the 6 views and the environment mapping texture geode (see Angus) at the same place as the normal channel should appear. Creating the 6+1 channels within the size
of the viewport first and the view cam channel last, lets the viewcam channel hide all the others. Now I have the problem, that the pfSubloadTex called in the corresponding draw processes starts after the pfDraw for all is done, so I get instead of the image
from the environment cube the image from the view cam channel. Is it possible to interrupt the grafics pipeline to subload first?
 

Thanks

Jim MacMilan
 


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