From: Angus Dorbie (dorbie++at++sgi.com)
Date: 06/12/2000 16:19:04
Sharon still lurks here and had this to say:
Sharon Clay wrote:
> Wait - we try to do this! We detect non-uniform scale and on those parts
> call the NORMALIZE enable. So, either he has an old version
> of performer or he has found a bug?
>
> src.
End of excerpt from Sharon Clay
Looks like it must have been gamma.
Angus Dorbie wrote:
>
> Well you could try and normalize the coordinates.
>
> Failing this call
>
> glEnable(GL_NORMALIZE)
>
> in a draw callback.
>
> turn off with
>
> glDisable(GL_NORMALIZE)
>
> Cheers,Angus.
>
> Hans Palbøl wrote:
> >
> > Hi
> >
> > I've noticed a big difference in rendering (very dark rendering) across
> > different hardware platforms when using a particular model. The model is
> > scaled outside of Performer and seems to have made the normals
> > non-normalized.
> >
> > Is there a way to force normalization of normals in Performer?
> >
> > Thanks,
> > Hans
> > --
> > Hans Palbøl
> >
> > "Jeg tror nok, han benyttede sig af
> > de vilde trækfugle til at slippe bort"
> > ----------------------------------------------------
> > -----------------------------------------------------------------------
> > List Archives, FAQ, FTP: http://www.sgi.com/software/performer/
> > Submissions: info-performer++at++sgi.com
> > Admin. requests: info-performer-request++at++sgi.com
>
> --
> For Performer+OpenGL tutorials http://www.dorbie.com/
>
> "In the middle of difficulty lies opportunity."
> --Albert Einstein
> -----------------------------------------------------------------------
> List Archives, FAQ, FTP: http://www.sgi.com/software/performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
-- For Performer+OpenGL tutorials http://www.dorbie.com/"In the middle of difficulty lies opportunity." --Albert Einstein
This archive was generated by hypermail 2b29 : Mon Jun 12 2000 - 16:19:25 PDT